Gnumamatic

The only known survivors of the lost continent of Baltamis are these sentient constructs of wood, iron, valves and steam. These mechanical men reproduce by mitosis, so machine memories are passed down through the generations, giving Gnumamatics proficiency in history and arcana.
SIZE: Gnumatics stand 6-9 feet tall
TRAITS: str,con +1, AC +2
MOVE: 20

SPECIAL: OVERDRIVE: On any action, Gnumamatics may choose to gain advantage on any roll by engaging OVERDRIVE, then adding an overheat counter and make overheating check against the number of tokens. At the end of each hour past 12 hours of continuous activity, the Gnumamatic adds an overheat counter and makes an overheat check.
SPECIAL: OVERHEATING & SHUTDOWN: If Overheating Check fails, the task will first be completed, but Gnumamatic will shut down immediately afterward until finished cooling.
SPECIAL: COOLING (rest) Removes 1 overheating token per hour of rest. Immersion of body core in cold liquid can reduce cooling time by 50%
REPAIR: Gnumamatics require parts and labor to be repaired to full functionality 8 hours. Part would be an equivelent HD amount of scavenged body parts of other Gnumamatics Lack of parts will double time for repair, while having an additional laborer will halve the time needed for repair. Self repair occurs during rest.

Gnumamatic

The Floating Lands: RyonDavidGrau